1 using UnityEngine;
2 using
System.Collections;
3
4 public
class CameraMotor : MonoBehaviour
5 {
6     Camera m_camera;
7     Rigidbody rb;
8     PlayerControl player;
9
10     
public static float speedScreen = 3;
11
12     
public Transform city_1, city_2;
13
14     
void Awake ()
15     {
16         m_camera = Camera.main;
17         rb = GetComponent<Rigidbody>();
18     }
19
20     
void Start()
21     {
22         speedScreen =
3;
23     }
24
25     
void FixedUpdate()
26     {
27         rb.velocity =
new Vector3(0, 0, speedScreen);
28     }
29
30
31     
void OnTriggerEnter(Collider col)
32     {
33         
if (col.tag == "City")
34         {
35             
if (city_1.position.z > city_2.position.z)
36             {
37                 Vector3 newPositionForCity_2 =
new Vector3(city_1.position.x, city_1.position.y, city_1.position.z + 136);
38                 city_2.position = newPositionForCity_2;
39             }
40             
else
41             {
42                 Vector3 newPositionForCity_1 =
new Vector3(city_2.position.x, city_2.position.y, city_2.position.z + 136);
43                 city_1.position = newPositionForCity_1;
44             }
45         }
46     }
47 }



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